Cucumber Religion
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Author Topic: Final Fantasy XIV  (Read 200 times)
nokotin
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« on: September 24, 2009, 08:28:40 PM »
Old trailer:
<a href="http://www.youtube.com/v/FwTvGgtmTr4&amp;ap=%2526fmt%3D18&amp;rel=0&amp;fs=1" target="_blank">http://www.youtube.com/v/FwTvGgtmTr4&amp;ap=%2526fmt%3D18&amp;rel=0&amp;fs=1</a>
New Trailer-
<a href="http://www.youtube.com/v/NTwzK8WkXUk&amp;ap=%2526fmt%3D18&amp;rel=0&amp;fs=1" target="_blank">http://www.youtube.com/v/NTwzK8WkXUk&amp;ap=%2526fmt%3D18&amp;rel=0&amp;fs=1</a>

Quote
What do we know about the setting and the story?
It takes place on an all-new Final Fantasy world known as "Eorzea." Though it does share some monsters and races from Final Fantasy XI, they're not direct representations and have been altered in multiple ways that make them unique to Eorzea. The similarities in races will allow experienced FFXI players to create a new FFXIV character that looks somewhat comparable.

Does it have a direct connection to Final Fantasy XI?
In some ways, yes it does. Not only does it share the same development team as the FF11, but the game will also allow players to create a character that is similar to their current Final Fantasy XI. Square Enix has also revealed to IGN that it is currently finding a solution that will let you transfer your character's names from FFXI to FFXIV.

What is the combat system like?
The development team won't say, but it did confirm to us that... Additionally, the heavy team-play aspect of FF11 has been deemphasized, and now exploration and battle is said to be more balanced between solo and team play.

How does the leveling system work?
Square Enix is cagey about how characters advance, but it has confirmed with IGN that growth is not based on experience and that it will work on a different system entirely.

What about jobs?
Jobs will return in Final Fantasy XIV, but they will be much different than the job system present in FFXI.

How important are the weapons?
Weapons are very important and have a heavy influence on your character and how they succeed in the game world. Square Enix says to look closely at the official FFXIV logo for hints and hidden meanings about how the game will work.

What hidden meanings?
Square Enix told us that when it approached Amano to do the logo art for FFXIV, that weapons were very important and to think of the concept of a "wheel." Specifically, a wheel of adventurers that has their weapon in front of them and an exposed backside -- which leaves each adventurer to rely heavily on their comrades and their friends. Let the speculation begin.

Anything else about the weapons?
The team let slip to us that choosing weapons for specific tasks one day versus another could affect how your character develops.

Will the PlayOnline service be used for FFXIV?
No. Square Enix told us that the reason it is ditching the PlayOnline system is because it was originally meant as an all-in-one solution to house multiple content types. But as PlayOnline has offered less content over the years, the need for the next online Final Fantasy to us PO is moot. Wreall enjoy, and I mean to the point where I have to stop what I'm doing,ver new service (if any) is used, PC and PlayStation 3 users will still be able to play with each other on the same servers, and Square Enix also confirmed with IGN that you can sign in with a universal ID on either system to pick up where you left off if you own both.

Who's Working on the Game?
It is produced by Hiromichi Tanaka (Final Fantasy I, II, III, and IX) and directed by Nobuaki Komoto (Final Fantasy IX, XI), with art direction by Akihiko Yoshida (Vagrant Story, Final Fantasy XII) and a musical score from Nobuo Uematsu (Most Final Fantasies ever). Yo****aka Amano has designed the logo and is pulling additional art duties as well.

Uematsu only did a few tracks in FFXI, how much is he doing for XIV?
Square Enix revealed to IGN that Uematsu will be doing all the music for Final Fantasy XIV and that it will be composed in a range of different styles and genres.

Are Chocobos back?
Yes, they will return. But Square Enix has told IGN that it is looking at using them in a completely different way than they were used in Final Fantasy XI (where they were used as riding steeds).

« Last Edit: September 26, 2009, 11:48:15 AM by nokotin »

Missionary
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Do you believe in the cucumber?

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« Reply #1 on: September 26, 2009, 02:19:24 PM »
Wow! I'm amazed. I cant beleive that this is a mmorpg I really want to buy this game when it comes out and when it does we should make a group that people from the cucumber religion can be in and we will spread the word of the cucumber in that realm! Just like the knights of malta!

David
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« Reply #2 on: September 27, 2009, 05:23:19 AM »
Pretty good idea there missionary, it would be pretty cool if the followers of the cucumber shared some gaming joy on the internets. And yeah if there is like a clan system or something, we should definitely make a clan to spread some cucumberish joy. 
nokotin
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« Reply #3 on: September 28, 2009, 10:05:16 AM »
And yeah if there is like a clan system or something, we should definitely make a clan to spread some cucumberish joy. 

Seeing as clans, or Link Shells as they called it, was a major gameplay element in Final Fanasy XI, I think we can safely say it will return in XIV.

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